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Doom 64
Doom 64




doom 64

  • Non-player objects have slower gravity (they fall down 25% slower than the player).
  • The timings of some executed scripted events were off by one frame.
  • Additionally, sprites are now fragmented based on the subsectors they overlap. Sprites will no longer be cut off by floors or walls depending on the order of subsector rendering.
  • The depth buffer is no longer used and instead now follows how the original game rendered the scene.
  • Mouse look and jumping removed with the goal of keeping the release as vanilla as possible.
  • Uses the newest version of the KEX Engine for its framework.
  • Multi-line HUD message widget provides priority messages for secret areas, secret items, and the Demon Keys.
  • integration, allowing the unlocking of cosmetics in Doom Eternal (unlocks the "64 Pentagram" player icon and "MERCILESS EXTERMINATOR" player title).
  • Demos now sync, including the hidden Hectic demo and title map.
  • It applies an additive layer over the screen to increase the brightness even further.

    doom 64

    Additional overall brightness setting alongside the game's original brightness setting.Three-point texture filtering emulation.Motion control support for Nintendo Switch and Sony PlayStation 4.Haptic rumble support for all platforms.

    doom 64

    Localized text for English, French, Spanish, German, and Italian.Ability to toggle between red and green blood, as originally featured in the 1997 Japanese release.Support for arbitrary display resolutions including widescreen, ultra-widescreen, and 4K.Includes a new six-level episode, The Lost Levels, and one additional "Fun" level.






    Doom 64